WoW Rookie: wow goldFriday, February 26. 2010
WoW Rookie: wow gold
WoW Rookie: Effective movement and camera use New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide. Does your numbskull pet always seem to come between you and the object of your affectionate (or not-so-affectionate) clicking? How can you get turned around and react more effectively when something smacks you from behind while you're drinking up? Wouldn't it be nice to see something besides your own rear end? And speaking of which, is it your camera angle or do you think your character been putting on a few extra pounds? This is a comparatively bad idea wow gold until you get to level 64 and finally obtain your wow gold spec's primary spell, Arcane Blast. When I die, I will ask Jesus why Blizzard refuses to make this spell available earlier to the spec that relies upon it. Then the good lord will look down upon me and say, "LTP nub." But barring divine wisdom (or a blue post) bestowing upon me the answer, I suppose I will have to settle for my current state of perpetual bafflement. It's not that arcane mage leveling is terrible, just that wow gold you'll have an infinitely easier time of it if you spec frost or fire instead. Arcane's best spells don't come until much later in the game. Does 60+ levels of using untalented Fireball/Frostbolt as your primary DPS spell sound good to you? No? That's cool, you can always spam Arcane Missiles I guess. Because until you hit level 60 and can finally take Arcane Barrage, that's your sole tree-specific damage spell. Have fun with that. Arcane leveling can be done, but it's simply not a lot of fun for the majority of the game. Switch to it at level 64, though, and you'll have a great time from Outland through Northrend. If you insist upon doing it, then talent your way down the arcane tree first, because you'll want Arcane Barrage as soon as possible, and make certain you fully talent into Arcane Stability right away. You'll want to make sure your Arcane Missiles are uninterruptible ASAP. Prismatic Cloak is another must-have leveling talent. Nothing saves a mage's life like instant Invisibility. I've recently written an entire series wow gold on mage leveling, so visit that if you want a more comprehensive guide. Arcane's max DPS rotation is actually pretty simple: spam Arcane Blast forever. This will kill everything. Unfortunately, it will also kill your mana pool. It's an unsustainable rotation. Your actual rotation should look wow gold like this: Arcane Blast x 4-->Missile Barrage+Arcane Missiles-->repeat. Missile Barrage is the key here. If it doesn't proc after 4 Arcane Blasts, you have a choice. You can either get rid of the stack with an Arcane Barrage (also the best choice if you need to move), or cast another Arcane Blast in the hopes of finally proccing Missile Barrage. This can be rough on your mana pool, so you have to choose judiciously based on the current state of your mana and the time left in the encounter. Use Arcane Power, Icy Veins, and Presence of Mind pretty much every time they're up, and when you run out of wow gold mana (which shouldn't be happening very often, if you're being conservative about your Arcane Blast spam and Missile Barrage is proccing at a reasonable rate) Evocate. In fact, if you can, it can pay to time an Evocation along with Icy Veins or a Bloodlust pop by the Shaman. For AoE: Arcane AoE sucks. I'm not saying, I'm just saying. Your best AoE spell is Arcane Explosion, which requires you to A.) be in the middle of lots of things wow gold that like to eat mages, and B.) burn through mana like nobody's business. You're better off standing at range and spamming Blizzard, to be honest. Your AoE DPS is going to suck, but nobody much cares about that. Or at least, nobody who isn't a douche cares about that. What you need, my friends, is better movement and camera controls. As the challenges dagracedimo and skill level ratchets up over the levels, clunkier styles of viewing your game field and moving your character may eventually cause you to fall behind the performance curve. Our advice: Find out what the best practices are, and then try them out sooner rather than later. Let's face it, changing the way you see and move around the game world can be completely disorienting. You feel as if you're starting all over again, just learning the controls. (Bottom line: It's true. You are.) But the payoff is more efficient, more effective play that ultimately makes your character more enjoyable to play. WoW Rookie has covered the basics of movement controls before, but if you haven't been reading us for long, you may have missed it. (It's worth noting that we list virtually every WoW Rookie post worth referring back to in our WoW Rookie Guide, updated weekly. Check it out for sections including starting a new character, grouping basics and social conventions and netiquette, all the way up through a special section devoted to the fresh level 80.) ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Related Article: aion gold aion gold aion gold aion gold aion gold Restoration talents and glyphs wow power levelingFriday, February 26. 2010
Restoration talents and glyphs wow power leveling
Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how. Brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast. Last week in Totem Talk: Restoration 101 we talked a bit about the basics of being a healing minded shaman. Continuing in that vein today I would like to focus on the restoration tree's talents as well as glyphs. We will cover more specifics on other aspects of restoration in the weeks to come. The restoration talent tree is very strong and versatile, filled with a lot of the talents focused on augmenting your existing ability to heal. It is also very lean in the fact that it does not have many talents that you need to absolutely avoid, and they all have a very distinct role in the shaman toolbox. These talents also provide you with key spells essential to your success as a healer as well as our most iconic spells. While we may not have as many healing spells as a holy priest, our toolbox is still very versatile and it does the job quite well. Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow power leveling last boss ... But do the players? Qot: I'm wondering if there might be a role division on this topic. If you're DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn't awful and bumps up your badges/hour. If you're tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could've finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random. Gamer am I: It's sad that heroics have become so easy wow power leveling that people feel entitled to skip to the last boss. I think that's one of the new emblem system's failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don't run anything other than them, so they just want to get them over with quickly. Docp: I think the problem is, is that people are being forced to do something they don't like wow power leveling in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you'd only have people who actually want to run heroics going. I'd rather have longer queues than be forced to team with grumpy people who really don't want to be there. uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow power leveling participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes. When you force people to play a part of the game that they don't want to play, this is bound to happen. And yes, these raiders can opt to not run heroics -- but for them, that is not a choice they would ever make for fear of falling behind in progression. Here is a suggestion: Remove the Frost emblems from wow power leveling the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable. Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow power leveling Frost emblems from the daily heroic would help alleviate the teeth-grinding, "let's get this over with" attitude of some players? Talent Overview Restoration talents that are struck out are considered expendable. These points dagracedimo can be moved around as you see fit. Talents that are in italics are ones that are more PvP centric and have limited application in PvE. From the enhancement tree we will only talk about the talents that further augment the restoration specialization ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Related Article: aion gold aion gold aion gold aion gold aion gold Nature's Grasp wow power levelingFriday, February 26. 2010
Nature's Grasp wow power leveling
It took some time, but just this morning Ghostcrawler gave us what should be some solid numbers on how this change effects Starfall's damage. Originally, he quoted the current coefficient at 21%, while we understand it to be 4.8%. It was just a minor disconnect, but since it was so grossly different, it left us unable to calculate how this changes Starfall's damage. Now Ghostcrawler is showing that the coefficient will be 37% per star. This is a very major buff. Just to toss out some numbers, say you have 3,000 spell power, which is about normal for PvP and low for PvE: Old: (456 + 4.6% 3000)*1.04(MSS)*1.06(E&M Personal) = 654.8256 per star New: (608 + 37% 3000) * 1.04(MSS)*1.06(E%M Personal) = 1,726.3584 per star As I said, that is a very major change. With a maximum of ten stars per target, that is going from 6,548 damage to a single target to 17,263 damage to a single target. Considering that Starfall can hit two targets for maximum damage, the total damage of Starfall would be around 34,526. Even split perfectly 3 ways, that is a lot of damage going out, especially when you consider that you can still cast additional spells while Starfall is active. How many WoW players does it take to change a lightbulb? Last week's bizarre e-mail of the wow power leveling week kicked off a whole new meme: how many X wow power leveling does it take to change a light bulb? Clydtsdk-Rivendare: How many Soviet Russians does it take to wow power leveling change a lightbulb? Doesn't matter, the lightbulbs change them. How many Titans does it take to change a light bulb? Two: one to change it and one to clear out an Old God infestation a few thousand years later. How many WoW players does it take to change wow power leveling a light bulb? 1,002: one to actually change it, and one to berate the first thousand others for not having the 5k GearScore necessary to change his light bulb. How many Kael'thas jokes does it take to change a light bulb? It depends if the burnt-out bulb was merely a setback wow power leveling or a stepping stone to a much greater plan. How many raiders does it take to change a light bulb? Three: one huntard to shoot (and thus break) the old bulb, one to replace it, and one to ninja all the epics found on the broken bulb's corpse. How many Gnomes does it take to change a light wow power leveling bulb? Ten: Nine to stand on each other's shoulders and one to replace it. How many light bulb jokes does it take to change a light bulb? asplodes Hey, Clydtsdk-Rivendare -- get back wow power leveling here and sweep up these broken pieces, eh? The second change is a bit more...interesting. Nature's Grasp has been changed to now have three charges per cast, with a short internal cooldown between procs. Being the blessed creatures that we are, Ghostcrawler also spoke on this topic, saying this: Nature's Grasp is a self buff that causes things that hit you to become rooted. That effect now has 3 charges. There is a small internal cooldown in between roots to keep say a rogue who hits you twice very quickly from wasting two charges. In your example, both the DK and pet should get rooted. If the DK breaks the roots and gets on you again, they will get rooted again (subject to the 45 sec duration). The intent of this spell was to be a defensive tool for druids. Since it hasn't quite kept up, we wanted to try to get it to be more useful (i.e. do its job) rather than come up with an entirely new mechanic. This change is very interesting, and, if I may say so, very awesome. There is still dagracedimo some testing to be done of the full extent of the new mechanic - such as how it shares diminishing returns with Entangling Roots (though the running assumption is that it shares a full DR) and if Nature's Grasp procs will cancel out casted Entangling Roots or even break upon casting Entangling Roots. All that considered, this should go a nice ways in helping balance druids escape from melee. Although Entangling Roots has not been taken kindly to due to the numerous issues that players have had with the spell, at least this change makes Nature's Grasp useful during those times where it procs only to have the druid instantly stunned into place. Will these be the changes that push balance druids into the mainstream of Arena PvP? Doubtful, but they are most certainly a nice step in the right direction. Balance has always been a more difficult PvP spec to play successful as, but Blizzard knows we are out there, and they are going to be making the changes we need to become more welcomed in PvP. It may not happen this patch, but the day is coming. ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Related Article: aion gold aion gold aion gold aion gold aion gold Scattered Shots: Dreaming of awesome ammo wow power levelingFriday, February 26. 2010
Scattered Shots: Dreaming of awesome ammo wow power leveling
Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. Currently hunter ammo is nothing more than an extension of our ranged weapon DPS. Perhaps our Stakethrower does 222.7 DPS in raw damage. Well, our Shatter Rounds just boost that by 91.5 DPS. So it's as if our gun was actually doing 314.2 DPS. It's certainly easy to understand, but it's just so... boring. Really, they could just boost the DPS of our ranged weapons and it'd be the same thing. But ever since Blizzard first told us they'd be removing consumable ammo we hunters have been dreaming of how awesome our ammo could be. It might burst into flame on impact, or cut through armor, or heal us, or heck, for all we know it would serve as a mount so we could fire gnomish rogues into the face of bosses! Join me after the cut for a discussion of the state of hunter ammo, and some speculation on just how awesome it could become. Readers have been captivated by "Invincible," the sweeping wow power leveling new musical piece released by Blizzard wow power leveling recalling the leitmotif of the Wrath of the Lich King trailer. Kael: Oh man. I really didn't expect it, and this never happens, but that was actually very moving. I got choked up listening to that. It's incredible; I can't wait to listen to it again. That song is the pinnacle of video game wow power leveling music in my book. Wow. Simply astonishing. Frank: /agreed! I was surprised to find myself getting choked up, too, which is even more amazing because I have (of course) NO clue what they are singing or the context for the music. A piece of music worth an epic event, for sure. Behold the power of music! Hats off to all responsible for this one. Killchrono: Leitmotifs are my favourite wow power leveling musical convention, especially when used in media like games, movies or shows. You know a song has great power when it becomes synonymous with a character, an emotion or even an entire franchise. Think Darth Vader with the "Imperial March," or the main Star Wars theme. I got shivers hearing the "Arthas, My Son" leitmotif in this song. It convinces me that this'll be the song that plays during the wow power leveling epic finish, perhaps when Arthas takes his dying breath. It's so sad and moving that it's making me wonder whether Arthas feels the last tinge of humanity in his heart as he dies. Regardless, this song would be an amazing piece to see off one of Warcraft's most influential characters. Brett: There were excerpts of this in the 3.3 trailer, when the ghosts appear around Arthas while Terenas is talking to him. Such a heartbreaking and evocative piece of music. Naraxis: Wow, just wow. I have never heard anything that beautiful in my whole life, was absolutely amazing. Before, my motivation for getting to the Lich King to wow power leveling kill him was so I could hack off a piece of his throne for Shadowmourne, but now my motivation for getting to him is to hear that song. At our house, game soundtracks (including WoW) are a regular part of the mix of our daily music. While my son wow power leveling sometimes queues up a more pumping rhythm when he PvPs, we otherwise all seem to prefer keeping our game sounds on so we can soak up the atmospherics. (Except for Molten Core, back in the day. I think I would have had a seizure listening to that for very long. /twitch) Do you ever listen to the WoW soundtrack or music outside of the game? Do you keep the sound on while you play? No More Consumable Ammo Consumable ammo is the devil's tool of death and dagracedimo destruction right here on this very planet. Hunters are the only class that actually has to pay for every attack we make (in addition to our repair costs). Back in vanilla it wasn't so bad. Ammo was fairly cheap -- though it did add up -- and we could expect to Feign Death out of the majority of wipes to save on repair bills. Alas nowadays we're wiping with the rest of the raid more often than not. So it was received with great glee when we were told consumable ammo would be removed back in Feb of '09. Originally this change was supposed to happen back in patch 3.1. But then we swiftly got the whoops, not just yet update. And every major patch since we hunters have been sitting on the edge of our seats waiting to see what our new ammo would look like, dreaming of what it would look like. Finally we gave up all hope and now don't expect to see it before patch 4.0, which should be the precursor patch a bit before Cataclysm launches. ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Related Article: aion gold aion gold aion gold aion gold aion gold a graphical setup wow goldFriday, February 26. 2010
a graphical setup wow gold
Automaton is simple to use. The basic slash command is /auto, followed by the module you wish to configure. So, for instance, to turn off auto accepting group invites, you would type: /auto group enabled It's that simple. Typing /auto and then the module brings up a list of options for that module. Auto-accepting resurrections, for example, has an option that allows you to set a delay on auto-accepting and, by default, denying auto-accepting battle resses from Druids so you do not pop back up immediately during a raid when it is most inopportune (I'm looking at you, Festergut.) In world of Dungeon wow gold Finder PUGs with overgeared wow gold groupmates, when is enough DPS "enough"? Sehvekah: Maybe I'm just weird, but I like topping the meters by (sometimes well) more than 1k DPS with everyone wow gold else doing 1.5k-2k. Yes, it's an ego thing, but not like your knee-jerk reaction would indicate. See, when I'm in a group where everyone (including the tank and "healer") is doing 2.5k-5k+, I get my emblems, it's quick, sometimes I get an achievement -- but I never feel like I really did anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was. When I'm blowing up the meters with a group of more-or-less fresh 80s, though, it really wow gold feels like I'm doing something. I know I'm helping the tank hold aggro via glyphed TotT+FoK combo. I'm keeping the healer in mana by making things die faster before they cause too many problems. I'm helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there's the odd achievement, and damn it, the slower run makes it feel more like something actually happened beyond my getting two EoF for T10 and a few EoTs closer to kitting my 'lock out in heirlooms. And that's without mentioning the fact that wow gold these groups often have actual conversations and sometimes the awe of those new to the game, experiencing these "tired old dungeons" for the first time. Hell, it even gives me time to slow down a bit and actually look at the places I've been running though. So many times I've run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through. So to all the newbs, thank you. You're making my playtime that much wow gold more fun, so I'll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@. Where do you stand on DPS wow gold thresholds? Do you believe that too much DPS is never enough? That's it! It's simple, easy, quick and the only interface you ever worry about is text. I cannot think of a better feeling than something so unobtrusive as that, especially as our UIs are getting more and more cluttered every day. And like I said above, Automaton quickly becomes one of those addons that you set and forget and eventually it slips into that gray area in your mind, where it becomes a seamless part of the game experience. If the text input stuff isn't your cup of tea, there are ways to have a graphical setup for Automaton. On the Curse page for Automaton, weab has added a section for using FuBar or a DataBroker mod displayer to view Automaton's options. Really, though, Automaton to me is simple enough that jumping through hoops for graphical options just isn't worth it, unless you want to use the Sell list functionality, discussed below. Finally, weab has added rudimentary lists to dagracedimo exclude certain types of gray items from being sold, and promises some better functionality on that front in a later version of Automaton. Again, if you do not want your precious rock collection sold, I would advise just leaving it in the bank. ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Related Article: aion gold aion gold aion gold aion gold aion gold Psychic Scream wow goldFriday, February 26. 2010
Psychic Scream wow gold
Shadow Word: Pain and other offensive spells This is the third standard spell that any priest will use. Shadow Word: Pain is instant cast, allowing priests to keep moving throughout the battle. Most healing priests won't bother with anything else offensively, especially when they're focused on survival. Also expect them to throw out the more utilitarian Devouring Plague, which also heals them. Keep in mind that Shadow Word: Pain is a magic effect and Devouring Plague is a disease effect, so being able to remove one or the other will help ease the pressure on you defensively. Despite the fact that a priest will probably be healing on the battlefield, you'll always have to watch out for a Shadow Word: Death as a gambit, too. A priest that has created some distance and has time to cast can also cast Mind Blast, but don't worry too much about it. Unless they're seasoned PvP veterans, most healers will have tunnel vision regarding their roles and won't access their offensive repertoire the way a shadow priest would. Some teenagers wouldn't dream of playing a video game like WoW with their parents. Others enjoy wow gold being able to share an enjoyable pastime. And some wow gold players discover that what they consider to be an appropriate level of familial togetherness changes as they get older. Marita: When I was a teenager (now 24), I too thought the line was too thin and wow gold preferred to have my parents away from my internet time. (No porn sessions or anything like that in my leisure time, just having fun.) But it turned out bad. Why? Because now they don't understand, want or respect anything I like/do that they don't know something about. In this guide, it is a game the parent plays, but what about an activity the parent knows nothing about? Should they wow gold forbid it and then ask? Or ask and then forbid? Neither. Looking back, it would have been better to have them there with me, not always but on a regular basis. Because now they would understand me better, judge me less, and wow gold be better parents, because they would have learned to be better parents, and to understand the world as it is today, and to respect me more in this context. Maybe in Europe it's different (I'm from South America), yes, but they have more lonely people, thousands of lonely elders, people dying alone and found months later. I don't think that wow gold kind of detachment is good. I don't think legal soft porn is good either! Too much freedom gives nice opportunities to grow up, yes, but is that really the best? At 15 I would have said "yes." Now I know the gap is too big. And I regret it. What a wistful reminiscence from a grown gamer. My own family plays some half dozen or more games separately, together, in all different combinations -- teenagers wow gold included (or not included, as the particular case may be.) What about you? Do you play WoW with your family? Psychic Scream This is one of the best peeling spells in the game, and all priests know dagracedimo how to use it mostly because it's one of those spells that serve them well while leveling. Psychic Scream is also the priest's most clutch and powerful crowd control ability (although the audacious will use Mind Control) for PvP. Most priests will use it to scatter melee and to peel at the first opportunity to start the cooldown, which is at 30 seconds. This makes it easier to track and worthwhile to use a cc-break on. This is arguably a PvP priest's favorite spell and they will use it often so watch for it. It's a Fear effect, so be aware of the spells that allow you to break or prevent it such as a Tremor Totem or even another priest's Fear Ward. Dispel Magic and Mass Dispel As powerful as priests are when it comes to buffing themselves, they also have the best magical dispels in the game. Dispel Magic and Mass Dispel are both offensive and defensive dispels, allowing priests to remove buffs from enemies and debuffs from their allies and themselves. The best priests use these abilities judiciously, enabling themselves freedom from magical snares and roots and removing pesky buffs -- Mass Dispel is one of only two abilities that counters a Paladin's Divine Shield. PvP priests -- shadow priests, in particular -- also sometimes use Glyph of Dispel Magic, making their dispel a heal as well. ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Related Article: aion gold aion gold aion gold aion gold aion gold
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Competition entry by David Cummins
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